News archive
News - 28/08/2004
Version 2.0.1 of JPEG Saver is a bugfix release - JPEG Saver was totally failing to find any files on Windows 98 (and presumably on Windows 95 and ME.) I've also taken the opportunity to update the version of libpng to 1.2.6.
News - 10/08/2004
JPEG Saver version 2.0 is complete. At first glance it doesn't look much different to version 1.9, but here's a list of the most obvious changes:
- DirectX gamma correction options - I finally took this off the to-do list. Then I got rid of the to-do list, since it no longer resembles what I have planned.
- DirectX display mode option - so the screen saver can run in a lower or higher resolution than the desktop.
- Desktop background mode option - takes a snapshot of the screen when the screensaver starts, and uses it as a background image.
- JPEG 2000 image support - this uses the JasPer library to load .jp2 and .jpc JPEG 2000 images.
- Aspect ratio option - for changing the shape of images to match your display mode (see the Readme file, this option is not on the dialog yet).
News - 01/06/2004
There are loads of internal changes in JPEG Saver version 1.9, some weird bugs are fixed, and there are a few new options to play with:
- Caching of the image list - this should improve startup times since otherwise a lot of effort goes into searching through the list of folders to find the supported image types.
- "Remember last image" option - this stores the last image that is shown when JPEG Saver exits, so the next time it starts up it will continue with the same sequence. (Though this doesn't have much use for random or shuffled modes.)
- Two new image change modes: "Sequential/Shuffled" and "Random/Shuffled".
News - 04/03/2004
Version 1.8.3 of JPEG Saver is here... This one fixes bugs with Shuffled mode and the background image "Browse..." button.
The text display options have been overhauled so you can display them all at once, change their positions, change the border around the text, and blend the text into the background/image.
And now you can add your own logo image to the screen - see the
logo*
options in the Readme file for details.